Conference tracks

IHIET 2019 Conference Tracks

 

 

IHIET 1: Human-centered Design
  • Human-Machine Systems
  • Activity-centered Design
  • User-centered Systems
  • Emergent Properties of Human Behavior
  • Needs and Emotions
  • Usability and User Experience
  • Human-Machine Systems
  • Models and approaches: Cooperative, Participatory and Contextual
  • Design Process
  • User Customization
  • Autonomy and Simulation
  • Interface design and Human Computer Interaction
  • Requirements Engineering
IHIET 2: Computation and Intelligent Design
  • Internet of Things (IOT) Technoliges:
  • Automotive assistance systems
    • Aircraft systems
    • Home appliances/systems
    • Medical equipment
    • Military systems
    • Navigation systems
    • Telecommunication systems
    • Telematics systems
    • Consumer electronics
  • Biomaterials and technologies for sustainability
  • Smart Material Design
  • Phase change materials
IHIET 3: Augmented, Virtual and Mixed Reality Simulation
  • 3D user interfaces
  • 3D interaction in VR environments
  • Design of Inclusive Systems
  • Collaborative Thinking
  • Human Modeling
  • Game Design
  • Creative process
  • Emotional and Affective Design
  • Design for the Elderly
  • Design of Inclusive Human-Machine Systems
  • Inclusion for Real-world Applications
  • Human diversity in the techno-sphere
IHIET 4: Wearable Technologies, Social and Affective Computing
  • Wearable Performance Devices in Sports Medicine
  • Digital Human Modeling
  • Emotional user experience 
  • Social and Organizational Computing
  • Accessibility for the elderly, the cognitively and physically impaired
  • Aesthetics for product and system design 
  • Design driven innovation 
  • Emotional requirements in product and system design 
  • Emotional values in design process 
  • Fun in product and service design 
  • Kansei engineering for product and service 
  • Evaluation for affective and pleasurable design 
  • Evaluation tools for emotion 
  • Measuring affectiveness and pleasure 
  • Affective computing 
  • Emotional aspects in social networking system 
  • Emotional interaction design and tools for ubiquitous computing 
  • Social interaction in affective and pleasurable design
  • Behavior based safety
  • Design for Health and Safety
  • Cognitive Systems Engineering
IHIET 5: Human–computer Interaction
  • HCI design theories and Methods
  • User Experience (UX) Design
  • Usability Engineering
  • Interaction Design Embedded Sensors
  • Emerging Ubiquitous, handheld and Context-aware Interactions
  • Model-based User Interface Specification
  • Spectrum of Human Experiences and Activities
  • Systems to Support Collaboration and Community
  • Human-data interaction with IoT 
IHIET 6: Applications in Medicine, Biomechanics, Sports and Healthcare
  • Modern Approach to Sports Medicine
  • Holistic Care
  • Treatment and Training 
  • Sports Performance
  • Injury Prevention
  • Physical Therapy
  • Sports Medicine Technology
  • Standards and Guidelines
  • Orthopedics and Rehabilitation
  • Biomechanics
  • Comfort, Quality and Performance
  • Computers and Healthcare IT
  • Diagnostics and Usability in Healthcare
  • Cognitive Modeling and Human Error
  • Electronic Health Records
  • Home Healthcare
  • Medical Device Design
  • Medication Impairment
  • Nursing Education and Training
  • Organizational issues in Safety and Performance
  • Patient Falls and Patient Handling
  • Patient Safety and Medical Errors
  • Pharmacy and Prescription Handling
  • Medication Administration
  • Risk Assessment and Management
  • Systems Safety
  • Team Coordination
  • Anesthesiology & Surgery
IHIET 7: Human-Technology and Future of Work
  • Services; Machine-learning Algorithms
  • Innovative Approaches to Services Design
  • Human Cyber Physical Systems Interactions
  • User Research and Studies on Interactions with Cyber-physical Systems
  • Novel Interaction Technology and Models for Cyber-physical Systems
  • Interactions and Visualization of Data
IHIET 8: Emerging Technologies and Business Applications
  • Business Applications
  • Wearable Technolgies and Sensors
  • Optimization and global infrastructure
  • Theories and Design Evolution
  • Security, Privacy and Trust
  • Cyber Physical Systems
  • Social Networking Applications
  • Crowdsourcing
  • Blockchain and trust managements